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21
Apr
Behind the Scenes: Arbatskaya - Shot 6A-4.0 VFX Timelapse




Check out a timelapse of how we create the VFX for Redemption, taking one shot from start to finish.

7
Apr
Behind the Scenes: Hideout Awakening - Part 4 Final Composite
Here’s the first pass for the shots in scene 5A that appear in the trailer for Redemption.

7
Apr
Behind the Scenes: Hideout Awakening - Part 3 Compositing


The background movement was tracked in Mocha for AE, which is an ideal tool for this type of track (area based rather than point based). Then the tracking data was applied to the original plate footage with the option to Stabilize. This freezes the background in place so then the footage itself moves.



A comp was created large enough to contain the moving footage and rendered a single frame with camera settings that matched the larger comp.



The comp was cropped back down to the original size, and a negative version of the camera track movement was applied to the CGI background, so the background would move opposite of the camera pan direction, to simulate the camera pan.



Once everything moved correctly, the composite was finished the same way as the others.



This is a panorama created from photos we took on top of the actual Cathedral of Christ the Savior in Moscow. We couldn't get into the bell tower unfortunately, but we were pretty close!

Here’s a trick I used to avoid lengthy render times of multiple frames by using only a single rendered frame for the background of shot 5A-2.0.

29
Mar
Behind the Scenes: Hideout Awakening - Part 2 Camera Tracking


Features of the scene are manually selected for tracking.



Moving objects are masked to be ignored, then auto tracking is completed.



Once the camera is solved, 3D markers are placed to check for accuracy.

The first shot in scene 5A has a dramatic 3D camera move. This footage needed to be tracked and solved so that the background could be replaced with the 3D model of the cathedral. The images show some of the tracking process, while the video demonstrates the incorporation of the solved camera into a 3D scene.

22
Mar
Behind the Scenes: Hideout Awakening - Part 1 Modeling

Only what was visible to the camera was modeled.







The structure was detailed in ZBrush



The bell was also detailed in ZBrush



Textures were painted using Substance Painter









This scene required 3D models of the interior space for the Cathedral of Christ the Savior’s bell tower, located in Moscow Russia. Using reference photos that we captured on our trip to Moscow, we modeled a rough approximation of the interior space, with some modifications added in to fit the story.

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